Assessment of visuospatial working memory using virtual reality: Design of the Corsi Cubes video game
Evaluación de la memoria de trabajo visoespacial mediante realidad virtual: diseño del videojuego Cubos Corsi
Keywords:
Virtual reality, visuospatial memory, Corsi test, gamification, WebXR, cognitive assessmentAbstract
Background: Visuospatial memory is fundamental to understanding and learning, as it allows individuals to remember and manipulate information about the space around them and the objects within it, enabling the orientation, attention, and memory required for daily activities. Traditional assessments of visuospatial memory, such as the Corsi block-tapping task, can be highly motivating in their standard application, especially in infant populations, given the wide range of available technological options, which can undermine the accuracy of their results. In this sense, the research aimed to design and preliminarily validate an educational virtual reality video game to assess short-term visuospatial memory in an immersive, automated manner. Material and methods: Design Thinking methodology was used for software development. Results: A responsive web application, using the Three.js library for Meta Quest 2 viewers via WebXR, which is an accessible tool that automates the patient’s cognitive record. Conclusions: A video game is a viable and innovative alternative for neuroeducation.
Downloads
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Gaceta Médica de Caracas

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.