Impact of prolonged video game use on high school students in Duitama, Colombia

Incidencia del uso prolongado de videojuegos en estudiantes de educación secundaria y media de Duitama, Colombia

Authors

Keywords:

Video game addiction, adolescents, basic secondary and middle education

Abstract

Background: Video game addiction is a growing problem among adolescents. This study aims to assess the level of video game addiction among middle and high school students at three public schools in Duitama, Colombia. Methods. A descriptive study was conducted, in which the Video Game Dependence Test (VDT) was administered to 885 students. Results. 78.1% of participants showed a low level of addiction, although cases with moderate and high levels were identified that could affect emotional well-being. A higher prevalence was also observed among males, particularly between ages 14 and 17. Conclusions. It is necessary to implement institutional strategies for early detection and awareness-raising within the educational community to promote responsible video game use and prevent addictive behaviors.

Downloads

Download data is not yet available.

Published

2026-09-04

How to Cite

Corredor-Mesa, Y. N., Barrera-Mesa, C. E., Barrera-Mesa, M., & Fernández-Morales, F. H. (2026). Impact of prolonged video game use on high school students in Duitama, Colombia: Incidencia del uso prolongado de videojuegos en estudiantes de educación secundaria y media de Duitama, Colombia. Gaceta Médica De Caracas, 134(3), 786–796. Retrieved from https://saber.ucv.ve/ojs/index.php/rev_gmc/article/view/33488

Issue

Section

ARTÍCULOS ORIGINALES

Similar Articles

1 2 3 4 5 6 7 8 9 10 > >> 

You may also start an advanced similarity search for this article.