They came from outer space:

Study of Survival Horror and cience fiction horror in the video game Dead Space

Authors

  • Gabriel Dumont González https://orcid.org/0000-0002-7571-4513

Abstract

In recent years, video games have become highly relevant in the academic field, due to the complex and suggestive they can be as narrative works of aesthetic value. In this sense, the set of genres that have been established over the years, has allowed video game developers to create patterns, structures and styles for their own games; Some creators have even combined genres like adventure and horror in order to create new experiences for consumers, resulting in sub-genres as distinctive as survival horror. This practice is reminiscent in the cinema, whose genres (such as science fiction or horror) and subgenres derived from their hybridization (science fiction terror, for example) have been exploited by a large number of video games. Based on this, we have analyzed the first installment of the Dead Space saga (2008-2013), using theoretical postulates about video games and cinema, to demonstrate what its characteristics are in relation to survival horror and, especially, how terror science fiction and certain films such as Alien, the eighth passenger (Alien, Ridley Scott, 1979) and The Thing (The Thing, John Carpenter, 1982) influence its theme, narrative and visual and sound style.

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Author Biography

Gabriel Dumont González, https://orcid.org/0000-0002-7571-4513

Licenciado en Artes, mención Artes Cinematográficas de la Universidad Central de Venezuela (UCV). Fue profesor de las Cátedras Cinematografía I y II en la Escuela de Artes de la UCV e impartió Historia del Cine II en la Escuela Nacional de Cine. Actualmente se desempeña como Asistente de Investigación en el Instituto de Investigaciones de la Comunicación (ININCO-UCV).

Published

2024-08-06

Issue

Section

Tema Central/Main Topic