dia narratives and video games

Authors

Abstract

An approach to the relationship between video games and transmedia storytelling as new communication ways. First, it describes chronologically the evolution of the term transmedia. Following, it explores the Canon vs. Fandom relation and finally it describes some of the most common participatory culture ways about videogames: forums, reviews, gameplay, fanfiction, mods, cosplay and machinima. It concludes that beyond entertainment possibilities, parents and teachers must understand that transmedia storytelling, together with video games, provide also great opportunities to use the educational environment and the informal learning.

Author Biography

Lissette Vidal, Maestría en Comunicación Social, Universidad Central de Venezuela

Licenciada en Comunicación Social, cursante de la Especialización en Educación para el uso Creativo de la Televisión y la Maestría en Comunicación Social del Instituto de Investigaciones de la Comunicación (ININCO) de la Universidad Central de Venezuela.

Published

2024-08-06

Issue

Section

New Section Title Here

Most read articles by the same author(s)

Obs.: This plugin requires at least one statistics/report plugin to be enabled. If your statistics plugins provide more than one metric then please also select a main metric on the admin's site settings page and/or on the journal manager's settings pages.